Crayon Renderer Test
Here is my current pet project. I wanted to see if I could make a game that looked like it was drawn by a 6 year old, essentially a crayon renderer. I think my test case turned out pretty well.
The challeng is to keep the crayon lines the same size on screen regardless of the distance from the object. At first I though I could trick the mip mapping hardware to do this for me using a mip map that kept the stroke size the same at all mip levels ( a normal mip map would shrink the image). But it turns out doing this generates artifacts on places where the polygons are at steep angles to the camera and causes severe tiling in the distance.. The step angle bug makes the line width of the crayons huge where the polygons are end on with the viewer.
1 Comments:
Woohoo! You got a website! Now I can link to your website from my website! Isn't it great how that works?
Post a Comment
<< Home