Saturday, January 06, 2007

Let there be light!

I got a little side tracked this week. I planned to work on gameplay but instead worked on graphics.... In this case I did a first pass at a lighting modle for the game. I decided to keep it simple, no normal maps, no displacement maps, etc. I have done these effects before but find that I don't have the time to make art that uses them.

A nice side effect to doing this was that I now have full shader support in my game. This will give me much more flexability in what I can render over the BasicEffect that comes with XNA.

Here is a little sample movie to demonstrate:



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