The dancing AI.
I’ve been working on AI tonight and I decided place down a bunch of AIs that hate each other, comedy ensues:
I made a couple different AI types tonight. The one seen in the video above is the strafe shooter AI. It is one tough bastard to actually hit because it deliberately doges your aim. The video makes it clear I need object to object physics in soon so they collide with one another to give me a chance. I already catch the collisions; I just don’t do anything yet.
This thing is actually starting to look kind of like a game, probably my favorite part of development.