Friday, January 19, 2007

Level 1 Mockup.


Well I just finished mocking up the first action level of Warriors of the Shining Star. Right now just about everything in it is test art. And yes health pellets are attacking me near the end of the movie (I needed a small test mesh for a monster…):




This next week’s task will be to make that look nice and to get it balanced. To get an idea of the art assets I have left to make for it:


Map Tiles:

  • Base Hall
  • Base Hall Three Way
  • Base Room Corner
  • Base Room Corner Entrance1
  • Base Room Corner Entrance2
  • Base Room Floor
  • Base Room Wall
  • Exterior Wall
  • Landing Pad Floor
  • Landing Pad Corner
  • Landing Pad Edge
  • Landing Pad Inner Corner
  • Landing Pad Door
  • Landing Pad Wall
  • Landing Pad Wall End1
  • Landing Pad Wall End2
  • Black4x4
  • Moon Surface 4x4


Character Meshes:

  • Miner
  • Miner Boss
  • Possessed Miner
  • Possessed Fire Miner
  • Demon Portal
  • Little Demon
  • Sergeant Salter
  • Militia Fighter


Weapon Meshes:

  • Mining Laser
  • Flame Thrower


Effect Meshes:

  • Mining Bolt blue
  • Mining Bolt Red
  • Fire bolt


Decoration: (probably need more here…)

  • Transport Ship
  • Moon Buggy
  • Misc. Debris1
  • Misc. Debris2
  • Misc. Debris3
  • Misc. Debris4
  • Crate (yes I’m having crates, I like crates)


Hmm this could take me a while, but at least I will get some practice with the art tools…


-tom

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Tuesday, December 26, 2006

We have collision...

Well I have the base game framework up for the XNA game I'm playing with. I just put in avatar control and a basic collision system, 2D nothing fancy but it works.

I tried to put up a quick movie.... youtube did not like it, I'll try to get it up again later.

Update:

We have video.

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